ChangesPending()
Callback that determines if pending changes from a registered node type handler need to be applied to the hierarchy. When the hierarchy is updated, ChangesPending is called on all registered node ype handlers. If they return true, then IntegrateChanges is called on them. If they return false, then IntegrateChanges is not called on them.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: Unity.Hierarchy
- Assembly: UnityEngine.HierarchyCoreModule
protected virtual bool ChangesPending()
Returns
Type | Description |
|---|---|
| bool | |