Reserve(int)
Reserves memory for nodes to use. Use this to avoid memory allocation hits when you add batches of nodes.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: Unity.Hierarchy
- Assembly: UnityEngine.HierarchyCoreModule
public bool Reserve(int count)
Parameters
The number of nodes to reserve memory for.
Returns
Type | Description |
|---|---|
| bool | |