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Unity Engine

Unity Engine

Build()

Builds and returns the final INodeOption instance based on the current configuration of the builder.
阅读时间1 分钟最后更新于 1 个月前

Definition

INodeOption Build()

Returns

Type

Description

INodeOptionThe constructed INodeOption.

Remarks

This method is optional. All options are automatically built when the node's Node.OnDefineOptions method completes.
Calling this method releases the memory associated with this option back into the pool immediately. You can choose to call this method if there are lots of options being defined to reduce peak memory usage.
Only call this after setting all desired configuration options using the builder methods.

Examples

protected override void OnDefineOptions(IOptionDefinitionContext context){ context.AddOption("MyOption", typeof(int))) .WithDefaultValue(2) .Delayed() .Build();}