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Unity Engine

Unity Engine

ReinterpretStore<U>(int, U)

Reinterpret and store data starting at underlying index as a different type.
阅读时间1 分钟最后更新于 1 个月前

Definition

ReinterpretStore<T>(int, T)

public void ReinterpretStore<U>(int destIndex, U data) where U : struct

Parameters

destIndex

Index in the underlying array where the data is to be stored.

data

T
The data to store.