ReinterpretStore<U>(int, U)
Reinterpret and store data starting at underlying index as a different type.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: Unity.Collections
- Assembly: UnityEngine.CoreModule
ReinterpretStore<T>(int, T)
public void ReinterpretStore<U>(int destIndex, U data) where U : struct