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Unity Engine

editorPreviewOrigin

The origin of the Tilemap in cell position inclusive of editor preview Tiles.
阅读时间1 分钟最后更新于 2 个月前

Definition

public Vector3Int editorPreviewOrigin { get; }

Remarks

This is used when rendering the Tilemap in Editor mode, taking both placed Tiles and editor preview Tiles for preview placement into account.