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Unity Engine

rejectedGameObjects

Event triggered after the filtering process of canCopyGameObject, canCutGameObject or canDuplicateGameObject receiving an array of GameObjects which did not pass the filtering functions.
阅读时间1 分钟最后更新于 2 个月前

Definition

  • Type: Event
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static event Action<GameObject[]> rejectedGameObjects