PriorityHint
A hint that can be used to determine when this mesh should be processed.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
public int PriorityHint { readonly get; set; }
public int PriorityHint { readonly get; set; }