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Unity Engine

Unity Engine

Dispose()

You must call Dispose to shutdown the VideoCapture instance and release the underlying WinRT objects.
阅读时间1 分钟最后更新于 1 个月前

Definition

public void Dispose()

Remarks

If your VideoCapture instance successfully called VideoCapture.StartVideoModeAsync, you must make sure that you call VideoCapture.StopVideoModeAsync before disposing your VideoCapture instance. If a recording is in progress when Dispose is called, the output file will be corrupted and unusable.
Note: Exiting PlayMode in the Editor will automatically Dispose all VideoCapture instances regardless of their current state.