HasAnySystemAwake()
Checks if any particle system in the effect is awake.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.VFX
- Assembly: UnityEngine.VFXModule
public bool HasAnySystemAwake()
Returns
Type | Description |
|---|---|
| bool | Returns |
public bool HasAnySystemAwake()
Type | Description |
|---|---|
| bool | Returns |