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Unity Engine

Unity Engine

maxInteractionDistance

The maximal distance considered when casting world-space rays to determine the target of pointer events.
阅读时间1 分钟最后更新于 1 个月前

Definition

public float maxInteractionDistance { get; set; }

Remarks

The default Raycasting Distance is Mathf.Infinity.
If World Space input is disabled, this property has no effect.