GetPooled(IEventHandler, IEventHandler)
Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
public static T GetPooled(IEventHandler target, IEventHandler relatedTarget)
Parameters
The handler taking or releasing the mouse capture.
The related target.
Returns
Type | Description |
|---|---|
| T | An initialized event. |