maskMapRemapMin
A Vector4 value specifying the minimum RGBA value that the mask map texture maps to when the value of the channel is 0.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public Vector4 maskMapRemapMin { get; set; }