IsPreloading()
Used to find out whether the StreamingController is currently preloading texture mipmaps.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.StreamingModule
public bool IsPreloading()
Returns
Type | Description |
|---|---|
| bool | True if in a preloading state, otherwise False. |