autoGenerateMips
Mipmap levels are generated automatically when this flag is set.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool autoGenerateMips { get; set; }
Remarks
When a render texture is with mipmaps (RenderTexture.useMipMap), then by default rendering into it generates all the mipmap levels. The mipmap generation happens automatically only after rendering into this render texture; when active render target is switched to some other render texture.
If you want to render into mip levels manually, or control when mipmap generation happens (via RenderTexture.GenerateMips), set this variable to false. Default value is true.
Additional Resources: RenderTexture.useMipMap, RenderTexture.GenerateMips.