Process
Process the passed in feedback texture.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.Rendering.VirtualTexturing
- Assembly: UnityEngine.VirtualTexturingModule
Process(CommandBuffer, RenderTargetIdentifier)
Process the passed in feedback texture.
public void Process(CommandBuffer cmd, RenderTargetIdentifier rt)
Parameters
The commandbuffer used to schedule processing.
Texture containing the feedback data.
Process(CommandBuffer, RenderTargetIdentifier, int, int, int, int, int, int)
Process the passed in feedback texture.
public void Process(CommandBuffer cmd, RenderTargetIdentifier rt, int x, int width, int y, int height, int mip, int slice)
Parameters
The commandbuffer used to schedule processing.
Texture containing the feedback data.
X position of the subrect that is processed.
Width of the subrect that is processed.
Y position of the subrect that is processed.
Height of the subrect that is processed.
Miplevel of the texture to process.
Arrayslice of the texture to process.