operator !=(ShaderTagId, ShaderTagId)
Checks if two ShaderTagId s aren't equal.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Operator
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public static bool operator !=(ShaderTagId tag1, ShaderTagId tag2)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
Additional Resources: ShaderTagId.Equals.