renderingLayerMask
A mask that you can access in HLSL with unity_RenderingLayer built-in shader uniform.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public uint renderingLayerMask { readonly get; set; }
Examples
uniform float4 unity_RenderingLayer;// HLSL usage example:uint renderingLayerMask = asuint(unity_RenderingLayer.x);