Release()
Destroys this RayTracingAccelerationStructure and frees the GPU memory used for storing acceleration structure data.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void Release()
Remarks
Additional Resources: RayTracingAccelerationStructure.Dispose.