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Unity Engine

Unity Engine

Subscribe<TChild>(Action<TChild, string>)

Subscribe to changes of properties in the IRenderPipelineGraphicsSettings.
阅读时间1 分钟最后更新于 1 个月前

Definition

Subscribe<T>(Action<T, string>)

public static void Subscribe<TChild>(Action<TChild, string> callback) where TChild : class, IRenderPipelineGraphicsSettings

Parameters

The callback to execute when a property in the asset is modified.