Initialization
Update phase in the native player loop.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct Initialization
Remarks
This is the C# representation of an update phase in the native player loop. It can only be used to identify the update phase in native.
Structs
Struct | Description |
|---|---|
| Initialization.AsyncUploadTimeSlicedUpdate | A native engine system that the native player loop updates. |
| Initialization.DirectorSampleTime | A native engine system that the native player loop updates. |
| Initialization.ProfilerStartFrame | A native engine system that the native player loop updates. |
| Initialization.SynchronizeInputs | A native engine system that the native player loop updates. |
| Initialization.SynchronizeState | A native engine system that the native player loop updates. |
| Initialization.UpdateCameraMotionVectors | A native engine system that the native player loop updates. |
| Initialization.XREarlyUpdate | A native engine system that the native player loop updates. |