SetUserData<U>(U, Object)
Sets the opaque user data. This same data is passed as the last argument to ProcessFrame.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
SetUserData<T>(T, Object)
public static void SetUserData<U>(this U output, Object value) where U : struct, IPlayableOutput