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Unity Engine

Unity Engine

IsNull<U>(U)

Returns true if the Playable is null, false otherwise.
阅读时间1 分钟最后更新于 1 个月前

Definition

IsNull<T>(T)

public static bool IsNull<U>(this U playable) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

Returns

Type

Description

bool