multiplyDragByParticleSize
When using Drag, the drag strength will be multiplied by the size of the particles if this toggle is enabled.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public bool multiplyDragByParticleSize { get; set; }
Remarks
Enabling this value results in a more physically accurate drag simulation. Additional Resources: ParticleSystemForceField.drag, ParticleSystemForceField.