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Unity Engine

Unity Engine

connectedToTarget

Supplies the type of the established connection, as in whether the target is a Player or an Editor.
阅读时间1 分钟最后更新于 1 个月前

Definition

ConnectionTarget connectedToTarget { get; }

Remarks

ConnectionTarget.None could only be true from within a Player, because the Editor will always fall back to a connection to itself if no other target is connected.