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Unity Engine


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Unity Engine


ConnectionTarget

The type of the connected target.
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Definition

public enum ConnectionTarget

Remarks

Used in IConnectionState. For example, this is used to signify whether the Editor is connected to a Player, or to an Editor. When the Editor is connected to another Editor or itself, it also picks up the PlayMode Player. If the Editor is not connected to a Player, it always falls back onto a connection to itself. Therefore, ConnectionTarget.None is only applicable in a Player.

Fields

Value

Description

EditorThe connected target is an Editor.
NoneNo target is connected, this is only possible in a Player.
PlayerThe connected target is a Player.