文档

Unity Engine

Unity Engine

lodSelectionCurve

This struct represents the parameters that Unity uses to calculate which Mesh LOD level to select. It contains the lodBias and lodSlope properties, which scale logarithmically using screen space pixel area.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Mesh.LodSelectionCurve lodSelectionCurve { get; set; }