globalIlluminationFlags
Defines how the material should interact with lightmaps and lightprobes.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public MaterialGlobalIlluminationFlags globalIlluminationFlags { get; set; }
Remarks
A custom shader GUI will usually set these values based on user input.