AngularVelocityToQuaternion(float, float, TransformPlane)
Calculate a Quaternion given a 2D angular velocity and a time to integrate over using the selected transform plane.
阅读时间1 分钟最后更新于 25 天前
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public static Quaternion AngularVelocityToQuaternion(float angularVelocity, float deltaTime, PhysicsWorld.TransformPlane transformPlane)
Parameters
The 2D angular velocity, in radians.
The time over which to apply the angular velocity, in seconds.
The transform plane to use.
Returns
Type | Description |
|---|---|
| Quaternion | The transformed rotation. |