文档

Unity Engine

Unity Engine

enableUnpinned

Enable/Disable unpinned mode where only Body A is affected and body B and its local anchor point is ignored. Body B must still be assigned so it is typical to assign a static ground body, preferably shared/reused.
阅读时间1 分钟最后更新于 1 个月前

Definition

public bool enableUnpinned { get; set; }