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Unity Engine

Unity Engine

PhysicsEvents.PostSimulateEventHandler

Event handler for a post-simulate event callback. This is called after the simulation has finished running and is always called on the main-thread. See PhysicsWorld and PhysicsEvents.PostSimulate.
阅读时间1 分钟最后更新于 1 个月前

Definition

public delegate void PhysicsEvents.PostSimulateEventHandler(PhysicsWorld world, float deltaTime)