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Unity Engine

Unity Engine

RecalculateBounds()

Recalculate the bounding region for the LODGroup. This process can be slow. To avoid lag, call this function infrequently.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void RecalculateBounds()