Wait(EventID)
Wait for an asynchronous event.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.LightTransport
- Assembly: UnityEditor
bool Wait(EventID id)
Parameters
ID of the event.
Returns
Type | Description |
|---|---|
| bool | Returns true if the event completed successfully. |
Remarks
This is a blocking method which stalls the current CPU thread until the operation represented by the EventID is complete. Adding a stall can have a significant performance impact during regular execution. To avoid stalls, call this function at the end of your sequence of operations.