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Unity Engine

Unity Engine

AudioSampleProvider.ConsumeSampleFramesNativeFunction

Type that represents the native function pointer for consuming sample frames.
阅读时间1 分钟最后更新于 1 个月前

Definition

public delegate uint AudioSampleProvider.ConsumeSampleFramesNativeFunction(uint providerId, nint interleavedSampleFrames, uint sampleFrameCount)

Remarks

Importing a hypothetical native setup function would be done this way:
[DllImport(pluginName, ExactSpelling = true, CallingConvention = CallingConvention.Cdecl)]private static extern void SetConsumeSampleFramesFunction( AudioSampleProvider.ConsumeSampleFramesNativeFunction cb, uint id, ushort channelCount, uint sampleRate);
See AudioSampleProvider.consumeSampleFramesNativeFunction for how to invoke this native plug-in function.