文档

Unity Engine

Unity Engine

CullingGroup.StateChanged

This delegate is used for recieving a callback when a sphere's distance or visibility state has changed.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Delegate
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public delegate void CullingGroup.StateChanged(CullingGroupEvent sphere)

Remarks

onStateChanged.