ContextMenu
Adds the function to the context menu of the component.
阅读时间2 分钟最后更新于 1 个月前
Definition
- Type: Constructor
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
ContextMenu(string)
Adds the function to the context menu of the component.
public ContextMenu(string itemName)
Parameters
The name of the context menu item.
Remarks
In the inspector of the attached script. When the user selects the context menu, the function will be executed.
This is most useful for automatically setting up Scene data from the script. The function has to be non-static.
Examples
using UnityEngine;public class ContextTesting : MonoBehaviour{ /// Add a context menu named "Do Something" in the inspector /// of the attached script. [ContextMenu("Do Something")] void DoSomething() { Debug.Log("Perform operation"); }}
ContextMenu(string, bool)
Adds the function to the context menu of the component.
public ContextMenu(string itemName, bool isValidateFunction)
Parameters
Remarks
In the inspector of the attached script. When the user selects the context menu, the function will be executed.
This is most useful for automatically setting up Scene data from the script. The function has to be non-static.
Examples
using UnityEngine;public class ContextTesting : MonoBehaviour{ /// Add a context menu named "Do Something" in the inspector /// of the attached script. [ContextMenu("Do Something")] void DoSomething() { Debug.Log("Perform operation"); }}
ContextMenu(string, bool, int)
Adds the function to the context menu of the component.
public ContextMenu(string itemName, bool isValidateFunction, int priority)
Parameters
Remarks
In the inspector of the attached script. When the user selects the context menu, the function will be executed.
This is most useful for automatically setting up Scene data from the script. The function has to be non-static.
Examples
using UnityEngine;public class ContextTesting : MonoBehaviour{ /// Add a context menu named "Do Something" in the inspector /// of the attached script. [ContextMenu("Do Something")] void DoSomething() { Debug.Log("Perform operation"); }}