swapBodies
Enable this property to swap the order in which the physics engine processes the Rigidbodies involved in the joint. This results in different joint motion but has no impact on Rigidbodies and anchors.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public bool swapBodies { get; set; }
Remarks
Prior to Unity 3.4, this was wrongfully applied to all ConfigurableJoints with the configuredInWorldSpace property set. If you want to restore the behaviour of older Unity versions and you are using configuredInWorldSpace, enable this property.