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Unity Engine

Unity Engine

SetBuffer

Sets an input or output compute buffer.
阅读时间3 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

SetBuffer(int, int, ComputeBuffer)

Sets an input or output compute buffer.
public void SetBuffer(int kernelIndex, int nameID, ComputeBuffer buffer)

Parameters

kernelIndex

For which kernel the buffer is being set. See ComputeShader.FindKernel.

nameID

Property name ID, use Shader.PropertyToID to get it.

Buffer to set.

Remarks

Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.

SetBuffer(int, int, GraphicsBuffer)

Sets an input or output compute buffer.
public void SetBuffer(int kernelIndex, int nameID, GraphicsBuffer buffer)

Parameters

kernelIndex

For which kernel the buffer is being set. See ComputeShader.FindKernel.

nameID

Property name ID, use Shader.PropertyToID to get it.

Buffer to set.

Remarks

Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.

SetBuffer(int, string, ComputeBuffer)

Sets an input or output compute buffer.
public void SetBuffer(int kernelIndex, string name, ComputeBuffer buffer)

Parameters

kernelIndex

For which kernel the buffer is being set. See ComputeShader.FindKernel.

name

Name of the buffer variable in shader code.

Buffer to set.

Remarks

Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.

SetBuffer(int, string, GraphicsBuffer)

Sets an input or output compute buffer.
public void SetBuffer(int kernelIndex, string name, GraphicsBuffer buffer)

Parameters

kernelIndex

For which kernel the buffer is being set. See ComputeShader.FindKernel.

name

Name of the buffer variable in shader code.

Buffer to set.

Remarks

Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.