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Unity Engine

Unity Engine

linearVelocity

The linear velocity of the Rigidbody or ArticulationBody belonging to the collider that your Component collides with (Read Only).
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Vector3 linearVelocity { get; }

Remarks

The linear velocity of the Rigidbody or ArticulationBody belonging to the collider that your Component collides with. The returned velocity is the one recorded at the moment of collision rather than the current one. If the collider doesn't have a rigid or articulation body attached, this returns Vector3.zero.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ void OnCollisionEnter(Collision collision) { // Print the linear velocity of the body we've collided with. Debug.Log($"Collided with: {(collision.body ?? collision.collider).gameObject.name}, linear velocity at collision time {collision.linearVelocity}."); }}