collisionFlags
What part of the capsule collided with the environment during the last CharacterController.Move call.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public CollisionFlags collisionFlags { get; }
Examples
using UnityEngine;public class Example : MonoBehaviour{ CharacterController controller; void Start() { controller = GetComponent<CharacterController>(); } void Update() { if ((controller.collisionFlags & CollisionFlags.Above) != 0) { print("touched the ceiling"); } }}