stereoTargetEye
Defines which eye of a VR display the Camera renders into.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public StereoTargetEyeMask stereoTargetEye { get; set; }
Remarks
This property is only used when Virtual Reality is enabled. The default is to render into both eyes.
The values passed to stereoTargetEye are found in the StereoTargetEyeMask enum. Every Camera renders to the Main Game Window by default. If you do not want to see the content from this Camera in the Main Game Window, use a Camera with a higher depth value than this Camera, or set the Camera's showDeviceView value to false.
This API is only available with the Built-in renderer.
Additional Resources: StereoTargetEyeMask.
Examples
using UnityEngine;public class ExampleClass : MonoBehaviour{ void Start() { Camera.main.stereoTargetEye = StereoTargetEyeMask.Both; }}