Start()
Enters audio recording mode. After this Unity will output silence until AudioRenderer.Stop is called.
阅读时间1 分钟最后更新于 9 天前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public static bool Start()
Returns
Type | Description |
|---|---|
| bool | Returns |
Remarks
While recording, Unity performs audio rendering on the main thread instead of the audio thread, which can increase frame times.