WaitForBuiltInQueueFlush()
Forcefully wait for any commands created on ControlContext.builtIn or on any derivative objects to have taken effect.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
public static void WaitForBuiltInQueueFlush()
Remarks
Normally this happens automatically over time. This should only be used in exceptional scenarios (because it mostly likely stalls for a while) or for deterministic testing.