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Unity Engine

Unity Engine

recorderStartTime

Start time of the first frame of the buffer relative to the frame at which Animator.StartRecording was called.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public float recorderStartTime { get; set; }

Remarks

For example, if we started recording at frame 10, and the buffer is 5 frames long. If the buffer is not initialized (Animator.StartRecording is not called), the value of this property will be -1.
Additional Resources: Animator.recorderStopTime.