文档

Unity Engine


User Manual

Script Reference

Unity Engine


walkableMask

Specifies which NavMesh layers are passable (bitfield). Changing walkableMask will make the path stale (see NavMeshAgent.isPathStale ).
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
警告
Deprecated. Use areaMask instead.
public int walkableMask { get; set; }