SkipDynamicBatching
Whether dynamic batching should be used when rendering multiple objects that share the same material. Useful on hardware that does not support instancing.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public static bool SkipDynamicBatching { get; set; }