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Unity Engine

Unity Engine

GetAssetByPath(string)

Returns the version control information about an asset. Can be used with " AssetList.Add" to add assets to a list for further version control actions.
阅读时间1 分钟最后更新于 1 个月前

Definition

public static Asset GetAssetByPath(string unityPath)

Parameters

unityPath

Path to asset.

Returns

Type

Description

Asset

Remarks

Will return null if the path is not known by the Unity Editor or if the asset is local only and hasn't been added to version control yet.

Examples

using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/GetAssetByPath")] public static void ExampleGetAssetByPath() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Debug.Log("Found an asset: " + assets[0].name.ToString()); }}