Diffuse
Diffuse convolution (aka irradiance Cubemap ).
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
Diffuse = 2
Remarks
Each pixel of this Cubemap texture is replaced with the cosine-weighted integral of the corresponding hemisphere of incident illumination. In simpler terms texture is nicely blurred.
Can be used to light diffuse object by sampling with its surface normal.
Additional Resources: TextureImporterSettings.cubemapConvolution.