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Unity Engine

Unity Engine

swizzleR

Specifies the source for the texture's red color channel data.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public TextureImporterSwizzle swizzleR { get; set; }

Remarks

By default, values for the imported texture's red channel come from the source image's red channel. To reorder or invert color channels at import time, change this to another value of TextureImporterSwizzle.