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Unity Engine

Unity Engine

OnWizardCreate()

This is called when the user clicks on the Create button.
阅读时间1 分钟最后更新于 14 天前

Definition

public void OnWizardCreate()

Remarks

Here you perform any final creation/modification actions. After OnCreateWizard is called, the wizard is automatically closed. Additional Resources: ScriptableWizard.DisplayWizard
ScriptableWizardOnWizardCreate (OnWizardCreate())
ScriptableWizard window for selecting GameObjects of a certain "type".

Examples

// Editor Script that lets you "Select" all the GameObjects that have a certain Component.using UnityEngine;using UnityEditor;using System.Collections;public class ScriptableWizardOnWizardCreate : ScriptableWizard{ [MenuItem("Example/OnWizardCreate example")] public static void SelectAllOfTypeMenuIem() { ScriptableWizard.DisplayWizard( "Select objects of type ...", typeof(ScriptableWizardOnWizardCreate), "Select"); } void OnWizardCreate() { Object[] objs = FindObjectsOfType(typeof(GameObject)); ArrayList selectionBuilder = new ArrayList(); foreach (GameObject go in objs) { if (go.GetComponent<Camera>()) selectionBuilder.Add(go); } Selection.objects = selectionBuilder.ToArray(typeof(GameObject)) as GameObject[]; }}