Apply(string, InteractionMode)
See PrefabOverride.Apply().
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEditor.SceneManagement
- Assembly: UnityEditor
public override void Apply(string prefabAssetPath, InteractionMode mode)
public override void Apply(string prefabAssetPath, InteractionMode mode)